ACM TRANSACTIONS ON GRAPHICS

ACM TRANSACTIONS ON GRAPHICS(英文缩写 ACM T GRAPHIC),ISSN 0730-0301,eISSN 1557-7368 是一本学术期刊。本页汇总该期刊的最新影响因子、分区信息以及最新收录于 PubMed 的文献,帮助您快速了解期刊全貌。

2026 年数据 · 影响因子
13.000
JCR 分区
Q1
CAS 分区
B1
近一年发文量
0

指标来源:jcr_cas_ifqb

ISSN: 0730-0301 · eISSN: 1557-7368 · 缩写: ACM T GRAPHIC

期刊简介

暂无简介。

历年影响因子趋势

年份影响因子JCR 分区
-Q1
-Q1
-Q1
-Q1
-Q1

ACM TRANSACTIONS ON GRAPHICS 最新收录文献

  1. The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design.

    The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed…

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  2. A Re-examination of Dichoptic Tone Mapping.

    Dichoptic tone mapping methods aim to leverage stereoscopic displays to increase visual detail and contrast in images and videos. These methods, which have been called both and , selectively emphasize…

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  3. VoroCrust: Voronoi Meshing Without Clipping.

    Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algor…

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  4. Tensor Maps for Synchronizing Heterogeneous Shape Collections.

    Establishing high-quality correspondence maps between geometric shapes has been shown to be the fundamental problem in managing geometric shape collections. Prior work has focused on computing efficie…

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  5. Fast and Exact Continuous Collision Detection with Bernstein Sign Classification.

    We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulation uses properties of the Bernstein basis and Bézier curves and reduces the problem to evaluating s…

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  6. Perception of Perspective Distortions in Image-Based Rendering.

    Image-based rendering (IBR) creates realistic images by enriching simple geometries with photographs, e.g., mapping the photograph of a building façade onto a plane. However, as soon as the viewer mov…

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  7. Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives.

    We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of-freedom are actuated…

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  8. Using Blur to Affect Perceived Distance and Size.

    We present a probabilistic model of how viewers may use defocus blur in conjunction with other pictorial cues to estimate the absolute distances to objects in a scene. Our model explains how the patte…

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  9. Optimizing Cubature for Efficient Integration of Subspace Deformations.

    We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration of the subspace forc…

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  10. Discovering Structural Regularity in 3D Geometry.

    We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an effective algorithm fo…

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