ACM TRANSACTIONS ON GRAPHICSACM图形学汇刊

ACM TRANSACTIONS ON GRAPHICS(英文缩写 ACM T GRAPHIC),ISSN 0730-0301,eISSN 1557-7368,中文译名:ACM图形学汇刊 是一本学术期刊。本页汇总该期刊的最新影响因子、分区信息以及最新收录于 PubMed 的文献,帮助您快速了解期刊全貌。

2026 年数据 · 影响因子
13.000
JCR 分区
Q1
CAS 分区
B1
近一年发文量
0
本站 PubMed 收录统计

发文量统计区间:2025-11-01 至 2026-10-31,按本站收录文献的发表日期统计。

ISSN: 0730-0301 · eISSN: 1557-7368 · 缩写: ACM T GRAPHIC ·中文: ACM图形学汇刊

期刊介绍

选择期刊介绍栏目

期刊简介

ACM Transactions on Graphics(TOG)是计算机图形学领域最具影响力的顶级期刊之一,主要发表图形学理论与应用的高质量原创研究。内容涵盖几何处理、渲染、动画、计算摄影、物理仿真、人机交互与可视化等方向。读者群包括学术界研究人员、工业界图形与视觉工程师及研究生,尤其适合关注图形学前沿方法和技术突破的专业人士。

研究方向

期刊覆盖三维建模与几何计算、真实感与实时渲染、动画与运动合成、计算摄影与成像、物理仿真、图形硬件与并行计算、可视化与感知等主题。论文类型以长篇研究论文为主,也包含系统实现、数据集与评测方法,强调算法创新、理论贡献与实验验证的结合。

期刊特色

研究取向偏重方法创新与严谨实验,要求清晰的问题定义、可复现的技术路线和充分的对比评估。论文通常篇幅较长,适合有扎实数学与编程基础、能系统阐述图形学问题的研究者。对工业界研发人员而言,该刊也提供了将前沿算法落地的前瞻参考。

投稿难度

投稿难度很高,属于图形学领域竞争最激烈的期刊之一。仅凭分区无法判断录用难易,实际结果取决于工作的原创性、技术深度与实验完整性。建议在投稿前充分打磨核心贡献,补充与强基线的定量比较,并重视可复现性与写作清晰度,必要时先经会议或预印本获取反馈。

历年影响因子趋势

JCR 数据年份影响因子JCR 分区
20217.403Q1
20226.200Q1
20237.800Q1
20249.500Q1
202513.000Q1

ACM TRANSACTIONS ON GRAPHICS 最新收录文献

  1. JCR分区: Q1 CAS分区: B1 影响因子: 13

    1. The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design.

    作者:
    Avi M Aizenman, George A Koulieris, Agostino Gibaldi, Vibhor Sehgal, Dennis M Levi, Martin S Banks
    日期:
    2023-01-19

    The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the regularities. We measured the statistics of eye movements and binocular disparities in virtual-reality (VR) - gaming environments and found that they are quite different from those in the natural environment. Fixation distance and direction are more restricted in VR, and fixation distance is farther. The pattern of disparity across the visual field is less regular in VR and does not conform to a prominent property of naturally occurring disparities. From this we predict that double vision is more likely in VR than in the natural environment. We also determined the optimal screen distance to minimize discomfort due to the vergence-accommodation conflict, and the optimal nasal-temporal positioning of head-mounted display (HMD) screens to maximize binocular field of view. Finally, in a user study we investigated how VR content affects comfort and performance. Content that is more consistent with the statistics of the natural world yields less discomfort than content that is not. Furthermore, consistent content yields slightly better performance than inconsistent content.

  2. JCR分区: Q1 CAS分区: B1 影响因子: 13

    2. A Re-examination of Dichoptic Tone Mapping.

    作者:
    Minqi Wang, Emily A Cooper
    日期:
    2021-04-21

    Dichoptic tone mapping methods aim to leverage stereoscopic displays to increase visual detail and contrast in images and videos. These methods, which have been called both and , selectively emphasize contrast differently in the two eyes' views. The visual system integrates these contrast differences into a unified percept, which is theorized to contain more contrast overall than each eye's view on its own. As stereoscopic displays become increasingly common for augmented and virtual reality (AR/VR), dichoptic tone mapping is an appealing technique for imaging pipelines. We sought to examine whether a standard photographic technique, exposure bracketing, could be modified to enhance contrast similarly to dichoptic tone mapping. While assessing the efficacy of this technique with user studies, we also re-evaluated existing dichoptic tone mapping methods. Across several user studies; however, we did not find evidence that either dichoptic tone mapping or dichoptic exposures consistently increased subjective image preferences. We also did not observe improvements in subjective or objective measures of detail visibility. We did find evidence that dichoptic methods enhanced subjective 3D impressions. Here, we present these results and evaluate the potential contributions and current limitations of dichoptic methods for applications in stereoscopic displays.

  3. JCR分区: Q1 CAS分区: B1 影响因子: 13

    3. VoroCrust: Voronoi Meshing Without Clipping.

    作者:
    Ahmed Abdelkader, Chandrajit L Bajaj, Mohamed S Ebeida, Ahmed H Mahmoud, Scott A Mitchell, John D Owens, Ahmad A Rushdi
    日期:
    2020-05

    Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrary curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably correct algorithm for conforming Voronoi meshing for non-convex and possibly non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples, while all sharp features are preserved in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.

  4. JCR分区: Q1 CAS分区: B1 影响因子: 13

    4. Tensor Maps for Synchronizing Heterogeneous Shape Collections.

    作者:
    Qixing Huang, Zhenxiao Liang, Haoyun Wang, Simiao Zuo, Chandrajit Bajaj
    日期:
    2019-07

    Establishing high-quality correspondence maps between geometric shapes has been shown to be the fundamental problem in managing geometric shape collections. Prior work has focused on computing efficient maps between pairs of shapes, and has shown a quantifiable benefit of joint map synchronization, where a collection of shapes are used to improve (denoise) the pairwise maps for consistency and correctness. However, these existing map synchronization techniques place very strong assumptions on the input shapes collection such as all the input shapes fall into the same category and/or the majority of the input pairwise maps are correct. In this paper, we present a multiple map synchronization approach that takes a heterogeneous shape collection as input and simultaneously outputs consistent dense pairwise shape maps. We achieve our goal by using a novel tensor-based representation for map synchronization, which is efficient and robust than all prior matrix-based representations. We demonstrate the usefulness of this approach across a wide range of geometric shape datasets and the applications in shape clustering and shape co-segmentation.

  5. JCR分区: Q1 CAS分区: B1 影响因子: 13

    5. Fast and Exact Continuous Collision Detection with Bernstein Sign Classification.

    作者:
    Min Tang, Ruofeng Tong, Zhendong Wang, Dinesh Manocha
    日期:
    2014-11

    We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulation uses properties of the Bernstein basis and Bézier curves and reduces the problem to evaluating signs of polynomials. We present a geometrically exact CCD algorithm based on the exact geometric computation paradigm to perform reliable Boolean collision queries. Our algorithm is more than an order of magnitude faster than prior exact algorithms. We evaluate its performance for cloth and FEM simulations on CPUs and GPUs, and highlight the benefits.

  6. JCR分区: Q1 CAS分区: B1 影响因子: 13

    6. Perception of Perspective Distortions in Image-Based Rendering.

    作者:
    Peter Vangorp, Christian Richardt, Emily A Cooper, Gaurav Chaurasia, Martin S Banks, George Drettakis
    日期:
    2013-07-04

    Image-based rendering (IBR) creates realistic images by enriching simple geometries with photographs, e.g., mapping the photograph of a building façade onto a plane. However, as soon as the viewer moves away from the correct viewpoint, the image in the retina becomes distorted, sometimes leading to gross misperceptions of the original geometry. Two hypotheses from vision science state how viewers perceive such image distortions, one claiming that they can compensate for them (and therefore perceive scene geometry reasonably correctly), and one claiming that they cannot compensate (and therefore can perceive rather significant distortions). We modified the latter hypothesis so that it extends to street-level IBR. We then conducted a rigorous experiment that measured the magnitude of perceptual distortions that occur with IBR for façade viewing. We also conducted a rating experiment that assessed the acceptability of the distortions. The results of the two experiments were consistent with one another. They showed that viewers' percepts are indeed distorted, but not as severely as predicted by the modified vision science hypothesis. From our experimental results, we develop a predictive model of distortion for street-level IBR, which we use to provide guidelines for acceptability of virtual views and for capture camera density. We perform a confirmatory study to validate our predictions, and illustrate their use with an application that guides users in IBR navigation to stay in regions where virtual views yield acceptable perceptual distortions.

  7. JCR分区: Q1 CAS分区: B1 影响因子: 13

    7. Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives.

    作者:
    Jack M Wang, Samuel R Hamner, Scott L Delp, Vladlen Koltun
    日期:
    2012-07

    We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of-freedom are actuated using a set of eight Hill-type musculotendon models in each leg, with biologically-motivated control laws. The parameters of these control laws are set by an optimization procedure that satisfies a number of locomotion task terms while minimizing a biological model of metabolic energy expenditure. We show that the use of biologically-based actuators and objectives measurably increases the realism of gaits generated by locomotion controllers that operate without the use of motion capture data, and that metabolic energy expenditure provides a simple and unifying measurement of effort that can be used for both walking and running control optimization.

  8. JCR分区: Q1 CAS分区: B1 影响因子: 13

    8. Using Blur to Affect Perceived Distance and Size.

    作者:
    Robert T Held, Emily A Cooper, James F O'Brien, Martin S Banks
    日期:
    2010-03-01

    We present a probabilistic model of how viewers may use defocus blur in conjunction with other pictorial cues to estimate the absolute distances to objects in a scene. Our model explains how the pattern of blur in an image together with relative depth cues indicates the apparent scale of the image's contents. From the model, we develop a semiautomated algorithm that applies blur to a sharply rendered image and thereby changes the apparent distance and scale of the scene's contents. To examine the correspondence between the model/algorithm and actual viewer experience, we conducted an experiment with human viewers and compared their estimates of absolute distance to the model's predictions. We did this for images with geometrically correct blur due to defocus and for images with commonly used approximations to the correct blur. The agreement between the experimental data and model predictions was excellent. The model predicts that some approximations should work well and that others should not. Human viewers responded to the various types of blur in much the way the model predicts. The model and algorithm allow one to manipulate blur precisely and to achieve the desired perceived scale efficiently.

  9. JCR分区: Q1 CAS分区: B1 影响因子: 13

    9. Optimizing Cubature for Efficient Integration of Subspace Deformations.

    作者:
    Steven S An, Theodore Kim, Doug L James
    日期:
    2009-12-01

    We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration of the subspace force density over the 3D spatial domain. Similar to Gaussian quadrature schemes that efficiently integrate functions that lie in particular polynomial subspaces, we propose cubature schemes (multi-dimensional quadrature) optimized for efficient integration of force densities associated with particular subspace deformations, particular materials, and particular geometric domains. We support generic subspace deformation kinematics, and nonlinear hyperelastic materials. For an r-dimensional deformation subspace with O(r) cubature points, our method is able to evaluate subspace forces at O(r(2)) cost. We also describe composite cubature rules for runtime error estimation. Results are provided for various subspace deformation models, several hyperelastic materials (St.Venant-Kirchhoff, Mooney-Rivlin, Arruda-Boyce), and multimodal (graphics, haptics, sound) applications. We show dramatically better efficiency than traditional Monte Carlo integration. CR CATEGORIES: I.6.8 [Simulation and Modeling]: Types of Simulation-Animation, I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling G.1.4 [Mathematics of Computing]: Numerical Analysis-Quadrature and Numerical Differentiation.

  10. JCR分区: Q1 CAS分区: B1 影响因子: 13

    10. Discovering Structural Regularity in 3D Geometry.

    作者:
    Mark Pauly, Niloy J Mitra, Johannes Wallner, Helmut Pottmann, Leonidas J Guibas
    日期:
    2008-08-01

    We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an effective algorithm for detecting such repeated geometric patterns in point- or mesh-based models. Our method assumes no prior knowledge of the geometry or spatial location of the individual elements that define the pattern. Structure discovery is made possible by a careful analysis of pairwise similarity transformations that reveals prominent lattice structures in a suitable model of transformation space. We introduce an optimization method for detecting such uniform grids specifically designed to deal with outliers and missing elements. This yields a robust algorithm that successfully discovers complex regular structures amidst clutter, noise, and missing geometry. The accuracy of the extracted generating transformations is further improved using a novel simultaneous registration method in the spatial domain. We demonstrate the effectiveness of our algorithm on a variety of examples and show applications to compression, model repair, and geometry synthesis.

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指标接近的期刊