Journal of Formative Design in Learning学习形成性设计杂志
Journal of Formative Design in Learning(英文缩写 J FORMATIVE DES LEAR),ISSN 2509-8039,eISSN 2509-8039,中文译名:学习形成性设计杂志 是一本学术期刊。本页汇总该期刊的最新影响因子、分区信息以及最新收录于 PubMed 的文献,帮助您快速了解期刊全貌。
发文量统计区间:2025-10-01 至 2026-09-30,按本站收录文献的发表日期统计。
期刊介绍
Journal of Formative Design in Learning 最新收录文献
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1. Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development.
PMID:日期:2023-05-18This paper presents Project PHoENIX, which stands for Participatory, Human-centered, Equitable, Neurodiverse, Inclusive, eXtended reality. The project aims to co-produce research with autistic users to create a virtual reality (VR) environment that is highly usable, accessible, and sensitive to the needs and preferences of these individuals. Project PHoENIX utilizes participatory design within a learning experience design (LXD) frame to locate autistic people, their caregivers, and providers centrally in the processes of immersive technology design and development, as well as research design and execution. An overarching literature review on VR and autism and issues of limited design precedent of VR environments with autistic participants is provided, as well as details on the Project PHoENIX design framework, project description, and project design outcomes. Details are provided on how the online VR environment was co-designed and co-developed through collaborative research with autistic stakeholders while being sensitive to their needs and preferences. Research findings and implications are discussed regarding the design process, constraints, principles, and insights. The paper concludes by discussing lessons learned and how this project can provide much-needed design precedent for advancing the field towards a more inclusive, human-centered, and neurodiverse VR research and development paradigms.
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2. Forming a Unique Partnership Between a University's Educational Leadership Master's Degree Program and Its Surrounding School Districts Using the Five Whys Protocol.
PMID:日期:2023-05-08In 2019, program leaders and professors in the university's educational leadership program noticed a significant decline in enrollment, and state leadership test scores for the program were below the state average. Using the Five Whys protocol and five stages of the design thinking process as identified by IDEO (Brown & Katz, 2019), they set to resolve the issues. The Five Whys protocol is an iterative and formative interrogative technique used to explore cause-and-effect relationships. As noted by Serrat (2017), the primary goal of the technique is to determine the root cause of a problem by repeating the question up to five times. Each response informed the foundation for the next iteration and allowed the group to settle on the root cause of the problem. Then, design thinking was used to provide a solution-based approach to resolving the problems noted. Program leaders began by forming a stakeholder workgroup that included school district leadership development professionals from each of the university's surrounding districts. Program leaders used district leader input to understand what skills school districts needed in graduates of the university program and considered possible program changes to address the problems noted. The result of the year-long process was a program transformation, with increased enrollment and improved state assessment scores, to a widely accepted and successful master's degree program that is supported by all districts served by the university.
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3. Fostering Secondary Students' Historical Thinking: A Design Study in Flemish History Education.
PMID:日期:2023-02-27A recent curriculum reform in Flanders (Belgium) has introduced historical thinking as a central goal for history education. Historical thinking aims to introduce students to the methods of historians and disciplinary ways of thinking. It is a complex act, requiring the application of substantive and second-order knowledge, and is difficult to foster among students. International (intervention) research has provided several guidelines for the design of instructional practices that are effective in promoting specific aspects of students' historical thinking. However, these studies do not approach historical thinking in a holistic manner, are often vague about how general design principles were adapted to history education, and rarely report on whether the designed curricula were considered relevant and useful by teachers. Taking into account the many difficulties that teachers encounter in designing practices aimed at historical thinking, this design research aims to gain more insight into the design of instructional practices that are both effective in fostering historical thinking in a holistic manner and that are considered socially valid by teachers. The designed artifact is a 12- to 14-h lesson series on the theme "decolonization after 1945," for students in the 12th grade. It applies the model of cognitive apprenticeship's (Collins et al., 1991) general design principles to the specific context of history and approaches historical thinking in a holistic manner. The initial lesson series was evaluated and revised in two rounds based on a pilot study, an expert review and an intervention study.
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4. Designing, Developing, and Evaluating an Interactive E-Book Based on the Predict-Observe-Explain (POE) Method.
PMID:日期:2022-11-09Teaching materials can increase efficiency in learning environments. One type of materials with proven effectiveness is interactive e-books. Interactive e-books based on certain learning strategies are known to be more effective. This study focuses on analyzing, designing, developing, and evaluating an interactive e-book based on the predict-observe-explain method. The design-based research method is adopted in the study. Firstly, two physics education experts, four instructional technology field experts, and ten physics teachers were consulted about the developed interactive e-book. The pilot study with 20 high school students involved non-participant observations. Two physics education experts and four instructional technology field experts graded the developed e-book based on interactive e-book evaluation criteria. The second phase involved the determination of the platform where the interactive e-book would be developed as well as the software and tools to be used for creating multimedia materials. In the third phase, within the scope of the predict-observe-explain method, the kinds of multimedia materials and activities to be included in the e-book were designed with a physics education expert and an instructional technology expert. The interactive e-book was prepared in accordance with the target audience and subject, and design arrangements were made considering the recommendations given. The study can contribute to designers on key points to consider when creating the content of interactive e-books to be developed based on a learning method and designing and developing materials such as video, audio, and animation to be included in them. Furthermore, it can guide designers through principles and rules to be considered in designing the materials contained in interactive e-books.
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5. Designing a Framework to Facilitate Metacognitive Strategy Development in Computer-Mediated Problem-Solving Instruction.
PMID:日期:2022-08-01Metacognition is a key component of ill-structured problem solving. As such, there is a need for instructional design guidance for metacognitive skill development. This study addressed this need through the creation of a computer-based interactive content design framework to guide the design of metacognitive scaffolds for ill-structured problem-solving instruction. It utilized a type II design and development research approach and formative design principles to create a comprehensive and generalizable instructional design framework. The framework was composed by synthesizing research and practical literature and evaluated by experts in related fields. Key components of the framework include metacognitive strategies, instructional design strategies, interactive media types, question prompts, and feedback. Instructors, course developers, and other key stakeholders could follow the guidelines proposed in this framework to create metacognitive-based ill-structured problem-solving instruction using e-Learning authoring tools. This study bridges the gap between theory and practice, as well as adds to literature in media research with focusing on utilizing various media types to create effective learning materials.
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6. Faculty Success Initiative: An Innovative Approach to Professional Faculty Onboarding and Development.
PMID:日期:2022-07-26Higher education institutions have been increasingly dependent on adjunct faculty to provide instruction at undergraduate and graduate levels. At professional schools, most faculty begin teaching graduate courses with limited to no formal training or teaching experience as industry expertise is the primary requirement for employment. Despite the availability of ample pedagogical resources to advance teaching, these faculty require additional support during their induction into academia. This paper describes the design and operationalization of the New York University Faculty Success Initiative (FSI), an innovative, semi-structured, faculty-centered onboarding and professional development program that provides quality, longer term preparation to new faculty throughout their first semester of instruction to increase their teaching effectiveness and their sense of connection to their academic unit. An analysis of multiple qualitative and quantitative data sources indicates that FSI led to an increase in teaching effectiveness and played a significant role in transitioning professional faculty from practitioners to educators. The online version contains supplementary material available at 10.1007/s41686-022-00069-x.
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7. An Evaluation of a Microlearning Intervention to Limit COVID-19 Online Misinformation.
PMID:日期:2022-07-07As part of a design-based research project, we designed, developed, and evaluated a web-based microlearning intervention in the form of a comic into the problem of COVID-19 online misinformation. In this paper, we report on our formative evaluation efforts. Specifically, we assessed the degree to which the comic was effective and engaging via responses to a questionnaire ( = 295) in a posttest-only non-experimental design. The intervention focused on two learning objectives, aiming to enable users to recognize (a) that online misinformation is often driven by strong emotions like fear and anger, and (b) that one strategy for disrupting the spread of misinformation can be the act of stopping before reacting to misinformation. Results indicate that the comic was both effective and engaging in achieving these learning objectives.
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8. This School is Made for Students: Students' Perspectives on PBL.
PMID:日期:2022-06-06Project-based learning (PBL) is an increasingly popular pedagogical method in K-12 settings. Students exposed to this approach have demonstrated higher academic performance than their peers who have not been exposed, as well as positive rates of self-efficacy and other non-academic skills. Using qualitative methods, including observation, artifact collection, interviews, and focus groups, this research explores biology students' perceptions of their project-based learning experiences. In particular, we leverage a student focus group to understand how students perceive their learning experience. In this focus group, students perceive project-based learning as a positive influence on their agency, self-efficacy, and learning experience as a whole. Significantly, students' accounts reveal how their positive perceptions of PBL correspond with purposefully designed elements of project-based learning. This article offers implications for teachers and educational leaders interested in how students perceive project-based learning and how they might integrate project-based learning into their classrooms.
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9. Co-designing MOOCs with CoDe-Graph.
9. 与CoDe Graph共同设计MOOCsPMID:日期:2022-02-28As MOOCs have become a standard format of online learning, it is increasingly important to design courses that fit the needs and contexts of the targeted learners. One way to do so is by actively designing with the subject experts, instructors, and other stakeholders. Within the context of designing MOOCs for disadvantaged groups in Southeast Asia, we explore the three-phase process of co-design. We present a graphical modeling language, CoDe-Graph, which can be used to facilitate the co-design process. We examine how diverse groups of experts provide feedback on design elements and create a common understanding using shared artifacts. Four case studies illustrate how the tool can be used by co-design teams to create and visualize custom MOOC designs.
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10. Design Judgments in the Creation of eLearning Modules.
PMID:日期:2022-01-26As eLearning becomes an increasingly common strategy to minimize instructional disruptions caused by illness, weather, professional development, and other planned and unplanned events, teachers need to gain the knowledge and skills necessary to design and facilitate these non-traditional learning experiences. Informed by survey and interview data, we developed three learning modules designed to assist PK-12 teachers in preparing, planning, and facilitating eLearning experiences. In describing this design process, we focus this case on design judgments, described here as the deliberate and unconscious thinking processes experienced by designers in the design and development of learning experiences. Through this experience, we found that design judgments occur constantly throughout the design process and manifest themselves in non-linear and sometimes unpredictable ways. With this focus on design judgments, we aim to provide a view of instructional design that can sensitize designers to the complexities of authentic design experience. The online version contains supplementary material available at 10.1007/s41686-022-00063-3.