VIRTUAL REALITY

VIRTUAL REALITY(英文缩写 VIRTUAL REAL-LONDON),ISSN 1359-4338,eISSN 1434-9957 是一本学术期刊。本页汇总该期刊的最新影响因子、分区信息以及最新收录于 PubMed 的文献,帮助您快速了解期刊全貌。

2026 年数据 · 影响因子
5.400
JCR 分区
Q1
CAS 分区
B2
近一年发文量
0

指标来源:jcr_cas_ifqb

ISSN: 1359-4338 · eISSN: 1434-9957 · 缩写: VIRTUAL REAL-LONDON

期刊简介

暂无简介。

历年影响因子趋势

年份影响因子JCR 分区
-Q1
-Q1
-Q1
-Q1
-Q1

VIRTUAL REALITY 最新收录文献

  1. Effect of unilaterally manipulating the step length of an embodied avatar on gait symmetry in healthy adults.

    In virtual reality, mapping one's body movements to an avatar creates a sense of embodiment, where the avatar is perceived as part of one's own body. Previous studies have indicated that introducing a…

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  2. Postural balance during standing at varying virtual heights in children with and without cerebral palsy: a prospective case-control study.

    This prospective case-control study explores the possibility to use virtual height exposure for postural balance studies. The study aimed to investigate the effect of standing in a virtual environment…

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  3. Incongruent virtual reality attenuates breathlessness and leg fatigue during stationary cycling.

    This study tests whether creating incongruence between visual stimuli and pedalling resistance in virtual reality (VR) cycling can attenuate breathlessness and leg fatigue. We performed a trial in hea…

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  4. Virtual reality enhances affective valence and attentional dissociation during exercise but not exercise-induced hypoalgesia.

    The analgesic potential of virtual reality has been demonstrated in acute and chronic pain populations, where it is often employed as a distraction tool or integrated into virtually delivered biopsych…

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  5. Beyond flatland: naturalistic three-dimensional stimuli and visual working memory processing.

    Visual working memory (VWM) enables the temporary storage and manipulation of visual information, yet its limited capacity makes it sensitive to the amount and structure of the information it must ret…

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  6. A grounded study in user preference for immersive sound in extended reality environments.

    Spatialized sound is crucial for immersive and extended reality experiences. We conducted a user study comparing the built-in audio of a commercially available VR headset with a physical loudspeaker d…

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  7. Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR.

    Sensorimotor entrainment, the spontaneous alignment of movement with external rhythms, plays a key role in how we experience music and motion. In this study, we introduce a novel method combining musi…

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  8. XR body illusion for managing pain in fibromyalgia: examining optimal duration.

    Fibromyalgia is a chronic condition characterised by widespread pain, as well as sleep disturbances, fatigue, and memory and concentration difficulties. Research suggests that an alteration in how the…

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  9. Stressful urban walks: an experimental design for measuring physiological and psychological stress in virtual urban environments.

    Stress is a growing public health concern, with urban environments strongly influencing stress levels. Experimental approaches simulating human motion (i.e., walking) in virtual urban environments may…

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  10. Prediction-based attention computing: a proof of concept study.

    Recent advancements in extended reality (XR) and data modelling present new opportunities for adaptive simulation solutions, which can measure and respond to individual neuropsychological states. Howe…

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