NATURE自然

NATURE(英文缩写 NATURE),ISSN 0028-0836,eISSN 1476-4687,中文译名:自然 是一本学术期刊。本页汇总该期刊的最新影响因子、分区信息以及最新收录于 PubMed 的文献,帮助您快速了解期刊全貌。

2026 年数据 · 影响因子
56.100
JCR 分区
Q1
CAS 分区
B1
近一年发文量
3,721
本站 PubMed 收录统计

发文量统计区间:2025-11-01 至 2026-10-31,按本站收录文献的发表日期统计。

ISSN: 0028-0836 · eISSN: 1476-4687 · 缩写: NATURE ·中文: 自然

期刊介绍

选择期刊介绍栏目

期刊简介

《Nature》是国际综合性科学周刊,发表自然科学各领域最具原创性和广泛意义的重大研究。其内容覆盖生命科学、物理、化学、地球与环境科学等,读者包括全球科研人员、研究生及关注科学前沿的公众。该刊以严格的同行评审和高度选择性著称,强调研究的新颖性、重要性和跨学科影响力,常刊载改变领域认知的突破性成果。

研究方向

主要发表自然科学领域的原创研究论文、综述、通讯和评论,主题涵盖生物学、医学、物理学、化学、天文学、地球科学及交叉学科。论文类型包括研究论文、简报、综述、新闻与观点等,侧重具有广泛科学意义和跨学科价值的发现,而非局限于单一专业方向的常规性研究。

期刊特色

研究取向强调原创性、重要性和广泛读者兴趣,论文通常需要具备概念或方法上的突破,并能引起多学科关注。写作要求清晰简洁,数据与论证严谨。适合各领域顶尖课题组、资深研究者及希望展示重大成果的科研人员,也适合关注科学前沿的广泛读者阅读。

投稿难度

投稿难度极高,属于全球竞争最激烈的综合性期刊之一。仅凭分区或影响因子不能判断是否容易录用,编辑和评审更看重工作的原创性、广泛意义和完整性。建议在投稿前充分评估研究的新颖性与普适价值,准备清晰有力的投稿信,并做好多轮严格评审和较高拒稿率的心理准备。

历年影响因子趋势

JCR 数据年份影响因子JCR 分区
202169.504Q1
202264.800Q1
202350.500Q1
202448.500Q1
202556.100Q1

NATURE 最新收录文献

  1. JCR分区: Q1 CAS分区: B1 影响因子: 56.1

    1. Retraction Note: Ribosomal frameshifting in the CCR5 mRNA is regulated by miRNAs and the NMD pathway.

    作者:
    Ashton Trey Belew, Arturas Meskauskas, Sharmishtha Musalgaonkar, Vivek M Advani, Sergey O Sulima, Wojciech K Kasprzak, Bruce A Shapiro, Jonathan D Dinman
    期刊:
    日期:
    2026-10-01

    该文献暂无摘要。

  2. JCR分区: Q1 CAS分区: B1 影响因子: 56.1
  3. JCR分区: Q1 CAS分区: B1 影响因子: 56.1
  4. JCR分区: Q1 CAS分区: B1 影响因子: 56.1

    4. The 'missed disease' that affects 190 million: endometriosis drug shows early promise.

    4. 9亿人的“被忽视的疾病”:子宫内膜异位症药物显示出早期希望
    作者:
    Freda Kreier
    期刊:
    日期:
    2026-10-01

    该文献暂无摘要。

  5. JCR分区: Q1 CAS分区: B1 影响因子: 56.1

    5. Daily briefing: How to save corals from the El Niño.

    5. 每日简报:如何从厄尔尼诺现象中拯救珊瑚
    作者:
    Flora Graham
    期刊:
    日期:
    2026-09-30

    该文献暂无摘要。

  6. JCR分区: Q1 CAS分区: B1 影响因子: 56.1
  7. JCR分区: Q1 CAS分区: B1 影响因子: 56.1

    7. GPCR antagonism via rewiring of receptor trafficking and degradation.

    7. 通过重塑受体运输和降解实现GPCR拮抗
    作者:
    Kaitlin Rhee, Lawrence Shue, Akimasa Adachi, Pengwei Sun, James Osei-Owusu, Dingjingyu Zhou, Aoxing Cheng, Yi Ran Xu, Qingyue Li, Apoorva Baluapuri, Edward P Harvey, Karen Adelman, Meredith A Skiba, Bianxiao Cui, Jun R Huh, Andrew C Kruse, Xin Zhou
    期刊:
    日期:
    2026-09-30

    G-protein-coupled receptors (GPCRs) represent one of the most important yet incompletely addressed classes of therapeutic targets. Here we report a strategy for functional GPCR antagonism through bispecific antibody-mediated endocytosis and lysosomal degradation. GPCR-TfR1 targeting chimeras (GTACs) achieve potent and selective downregulation of multiple GPCRs, including BILF1, RXFP1 and CCR6-viral, cancer and immune targets that have been difficult to drug. GTACs lead to complete inhibition of receptor signalling, including constitutive signalling, with more than one to two orders of magnitude greater potency than conventional antibody antagonists. Using protein engineering and multicolour live-cell imaging, we establish a context-dependent degrader design and explain the cellular mechanisms, with broad relevance for degrader technology. The GTAC platform establishes induced endocytosis and rewiring protein trafficking as a model for therapeutic GPCR modulation.

  8. JCR分区: Q1 CAS分区: B1 影响因子: 56.1
  9. JCR分区: Q1 CAS分区: B1 影响因子: 56.1
  10. JCR分区: Q1 CAS分区: B1 影响因子: 56.1

    10. Scalable decision-making for games of imperfect information.

    10. 面向不完全信息博弈的可扩展决策
    作者:
    Samuel Sokota, Eugene Vinitsky, Hengyuan Hu, Zhiyuan Fan, J Zico Kolter, Gabriele Farina
    期刊:
    日期:
    2026-09-30

    Real-world decision-making generally involves hidden information, that is, information that is unknown to one agent but possessed by another. Unfortunately, the presence of large amounts of hidden information renders established reinforcement learning and search approaches ineffective. Even with multimillion-dollar industrial research efforts, top-human-level play at Stratego-a board wargame with hidden information on a massive scale-has remained beyond the reach of artificial intelligence (AI). Here we introduce Ataraxos, an AI for Stratego based on general techniques that we developed for both self-play reinforcement learning and test-time search under hidden information. Ataraxos defeated the most decorated human Stratego player of all time by a large margin-achieving, to our knowledge, the first superhuman result in the game's history-while consuming orders of magnitude less compute and data than previous efforts. Using the same techniques, we built a superhuman AI for Barrage Stratego and state-of-the-art AIs for Hanabi and dou dizhu, all with low cost and high sample efficiency. The success of this approach across adversarial, cooperative and team games establishes a design pattern for reinforcement learning and search that is effective under large amounts of hidden information, a longstanding desideratum of the field of strategic decision-making.

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指标接近的期刊